Tech Tools from JALT2017 Technology in Teaching (TnT) Workshops

happy birthday, taurus!

In this blog post, I share the tools which were introduced at the JALT2017 Technology In Teaching (TnT) Workshops that I attended.

Utilizing Free Online Tools to Teach Vocabulary by Charles Browne

  1. The New General Service:
  2. The Business Service List:
  3. The TOEIC Service List:
  4. A New Academic Word List:
  5. The Online Graded Text Editor:
  6. VocabProfile:
  7. Kahoot!:
  8. NGSL Builder app: 
  9. Quizlet:
  10. Memrise:
  11. Not free:
  12. EnglishCentral:
  13. WordLearner:
  14. Cooori:

Using Moodle to Foster Student Collaboration by Mark deBoer

  1. Moodle:
  2. Learn Moodle Mooc:

Cloud’s Eye View of Google: What It Can Do for You by Rab Paterson

  1. Chrome Web Store:
  2. Quick Tabs:
  3. Unpaywall:
  4. Disconnect: 
  5. Google for Education:
  6. Google Educator Groups (GEGs):
  7. GEG West Tokyo:
  8. GEG Osaka Japan:
  9. Google Sites:
  10. Google Docs:
  11. Google URL Shortener:
  12. Bitly:
  13. Zotero:
  14. App Launcher Customizer for Google™:

Here are my sketchnotes from JALT2017 Technology In Teaching (TnT) Workshops:

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Fukuchiyama AR Rally 2017 Vocab Quiz


ARientation (Orientation via Augmented Reality) is the name of a project created and managed by Eric Hawkinson which is meant to make Augmented Reality (AR) accessible to teachers, event organizers, and anyone looking to integrate digital content into real world activities. Fukuchiyama AR Rally is part of ARientation aiming at orienting freshmen at the University of Fukuchiyama to living in the city and adjusting to college life. A series of augmented and virtual reality activities is designed, and the participants visit different locations around the city, such as Fukuchiyama Flood Control Museum, Citizen Plaza, and Fukuchiyama Disaster Prevention Center, to get oriented to the new context and learn English in informal learning environments.

Fukuchiyama AR Rally 2017 was held on Friday, April 7th in collaboration with Mixed, Augmented, and Virtual Realities in Learning (MAVR) SIG.

Eric, Mehrasa, and I created an AR-based Vocab Quiz for the Fukuchiyama Castle location. A game-based approach was adopted by using AR cards. Opportunities for the incidental learning of vocabulary were provided.

The scenario of Fukuchiyama AR Rally 2017 Vocab Quiz is as follows:

  1. Based on an English text about the Fukuchiyama Castle, we selected 10 words falling in B2-C1 levels of the CEFR, and designed a pre and a post vocab quiz.
  2. AR technology (Blippar) was used to create AR-loaded cards to explain the game, expose the students to the information about the Fukuchiyama Castle in English, and provide the definition and pronunciation of the targeted words.
  3. A game was designed by adding some secret codes to the AR cards, which the students would later need to unlock a box. There were mission accomplished signs in the box.
  4. Some photos were taken from the castle to design the game, and the AR cards were placed there one day before the Rally.


  1. In the entrance of the castle, an AR card played the mission briefing.

Castle Mission Briefing:

  1. The students took the pre-quiz.
  2. The students got exposed to the text through watching a video loaded on an AR card. The words were emphasized in bold.

Castle Text Reading:

  1. The students got into the castle, and started exploring the castle to find the 10 AR vocab cards which contained the definition and pronunciation of the words and the secret codes needed to open the box, as said earlier.

Sample AR Vocab Card:


  1. The students took the post-quiz.
  2. The students were shown the last card with the lock cipher to accomplish the mission.
  3. After completing the mission, the students took a group photo.


Fukuchiyama AR Rally 2017 Vocab Quiz was held in four rounds with four groups of ten students each.

Here is a video of the Fukuchiyama Castle AR activity:

Written with Mehrasa Alizadeh