AR and VR Demo Slam at the University of Fukuchiyama

AR and VR Demo SlamPhoto created by Canva

Mehrasa and I recently joined Eric to help him with the AR (Augmented Reality) and VR (Virtual Reality) demo slam at the University of Fukuchiyama for Open Campus 2017.

The AR and VR experience area included:

  1. Eric’s ARientation cards (available at here)

Eric has two sets of cards, one is in A4 size and the other in A6.

Students were asked to install BlippAR on their smartphones to be able to scan the A4 size ARientation cards, which were hung on the wall. Some codes were overlayed in an image or video format on the cards to be used to unlock a cipher with mission accomplished signs inside.

Eric also demoed some of the A4 size ARientation cards by using a special camera. A number of the cards were overlayed with some keywords such as change, better world, and tackle inequality, and we took some screenshots while I was trying to scan them.

  1. Google Cardboard, which is a piece of cardboard that turns a smartphone into a VR headset
  2. Cameras to take 360 degree photos
  3. HTC Vive, which is a virtual reality headset developed by HTC and Valve Corporation

Students tried HTC Vive by exploring some Google Earth VR demos, which provided opportunities for practicing English through explaining what they could see in the virtual world.

Eric is thinking of mixing AR and VR for his future projects and demos, and I am very much looking forward to it! 🙂

 

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Blog Post for the IATEFL Learning Technologies Special Interest Group (LTSIG) 

Mixed, Augmented, and Virtual Realities (MAVR)

Photo created by Canva

As Aaron Hogan truly tweeted, “Twitter is not going to change your life, but the educators you meet there will!” Recently, I have become active on Twitter and had the chance to get connected to teachers, researchers, and educators from different parts of the world! This is how I got to know Phil Longwell, also known online as ‘Teacher Phili‘. He kindly invited me to write a blog post for the IATEFL Learning Technologies Special Interest Group (LTSIG).

Together with Mehrasa, we wrote a post on Mixed, Augmented, and Virtual Realities (MAVR). We first defined MAVR, and then introduced some apps that help teachers bring MAVR to their classrooms. Following that, we shared our experience using BlippAR, an AR application, to augment poster carousel tasks in our blended English course (Osaka University Global English Online). Finally, we introduced the JALT MAVR SIG, which aims at promoting MAVR technologies in teaching and learning, especially in language education.

You can read our blog post, titled “How to Bring Mixed, Augmented & Virtual Reality to Your Classroom”, here.

MAVR Presence at PanSIG2017

In our presentation at PanSIG2017, Eric, Mehrasa and I showed some examples of Augmented Reality (AR) use in education, tourism, and event organizing (e.g., TEDxKyoto). We also introduced several student projects that use AR (e.g., Fukuchiyama AR Quiz Rally).

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Slides: PanSIG2017: Augmented Reality Design Principles for Informal Learning

In our interactive poster presentation, titled “MAVR (Mixed Augmented Virtual Realities): The Future or a Fad?”, we first defined Mixed, Augmented, and Virtual Realities (MAVR) based on the reality-virtuality continuum. We also discussed the significance of MAVR, its merits and challenges, and the contribution it can make to education. Following that, we talked about the integration of MAVR in language teaching and learning. We then demonstrated some Augmented Reality (AR) and Virtual Reality (VR) applications, such as Aurasma, Blippar, Google Expeditions, and we also introduced a number of resources on the integration of MAVR in English language education; for example, Paul Driver’s learner-generated AR realia and AR Flashcards.

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Finally, we introduced our forming Special Interest Group, Mixed, Augmented, and Virtual Realities in Learning.

JALT MAVR SIG_001

Poster: PanSIG2017: MAVR (Mixed Augmented Virtual Realities): The Future or a Fad?